This is kinda what happened originally, as Affinity was able to grind through interaction thanks to the bursts of card advantage
If Zedruu drops dead too many times and youre not able to bring it back again and again, youre going to get shut down pretty hard
The combo consists of Scrap Trawler, Myr Retriever , Krark-Clan Ironworks and any other artifact, preferably a mana producing artifact
Equipment is very mana-intensive, because you need the mana to cast them and more mana to actually put them on a creature
This is a subtle card that, for a deck like this, is actually nuts
#4: Fastlands Fastlands arent going to have the same impact that they did in Scars of Mirrodin Standard due in part to the curve looking like it wont be as low to the ground